Sunday, August 14, 2011

Lots of stuff done!

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CHANGE LOG
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-Removed Advanced lighting (too slow)
-Removed Newton Physics (temporary)
-Added Sparky's Collision DLL
-Added player controller
-Added Anisotropy (16x)
-Added AntiAlaising (18x)
-Enabled VSYNC
-Added Poly Counter
-Added TBM
-New Map
-Added Realtime Occlusion Culling (Dynamic Objects only)
-Enabled xlook

Wednesday, July 27, 2011

Surprise!

Back from vacation rewriting again to be faster. evolved shaders coming. Scripting language similar to FPI in progress.

Monday, July 4, 2011

Tuesday, June 7, 2011

Rewrite

Rewriting again to be faster and to use a different object types and a object management system.

Tuesday, May 31, 2011

New logo :D

Made a logo, now at the top of the Paradox engine thread on tgc forums.

Muzzle flash, and .gun files

In this small update I am releasing I have added a customizable muzzle flash for each gun. The first file format .gun has been added to the engine, use this format to customize your guns look and feel. In future versions more options will be added to the file.

Sunday, May 29, 2011

Collision finaly working (for the most part)

YEEEEESSSSS!!!! Collision is now working! Its still only sticky collision, Good enough for me at this moment though. Sliding col coming soon.