Wednesday, April 6, 2011

Background of the project

Seeing as I have not had a blog on this project until now I think it would be a good idea to fill you guys out on what Paradox Engine is, or rather what it will be.

I started on PE about one and a half years ago while I was still learning to program in Dark Basic Pro, for me then it was a learning project, a place to collect all of my new ideas in programming and see them work together. It eventually turned into a big hobby for me, adding new stuff and eventually deciding to make it into a engine.

I work on it at least six days a week for around two to three hours a day. Thats 18 hours a week or 1095 hours a year. So iv been working on this for around 1642 hours. I don't thinks thats so bad for 21 versions of the program :)

you can find the TGC forum thread here: http://forum.thegamecreators.com/?m=forum_view&t=183256&b=8

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