Working on squashing this bug but if i can't in like 10 min then I'm moving on to finishing collision because I really want to get collision working.
Thursday, April 28, 2011
First major bug D:
Found a major bug in my console system, if anything other is entered other commands commands no longer work.
Wednesday, April 27, 2011
Collision almost finished!
Had to manually make a sphere cast, now about 85% done with collision, Demo 2.1.2 should be coming soon if I have no more complications.
Sunday, April 10, 2011
Saturday, April 9, 2011
Taking break for awile
I wont be working on PE very much this next week because i have been working on a flight sim.
If i feel really board i might integrate it into PE later.
Thursday, April 7, 2011
Newton Physics!
Looking into physics systems right now... Newton looks great :D but i do allready have Dark Physics....
Rewrite - Adding Collision
Iv have gotten the engine rewrite to a stable state and am now integrating sparky's collision, cross your fingers :/
Wednesday, April 6, 2011
Background of the project
Seeing as I have not had a blog on this project until now I think it would be a good idea to fill you guys out on what Paradox Engine is, or rather what it will be.
I started on PE about one and a half years ago while I was still learning to program in Dark Basic Pro, for me then it was a learning project, a place to collect all of my new ideas in programming and see them work together. It eventually turned into a big hobby for me, adding new stuff and eventually deciding to make it into a engine.
I work on it at least six days a week for around two to three hours a day. Thats 18 hours a week or 1095 hours a year. So iv been working on this for around 1642 hours. I don't thinks thats so bad for 21 versions of the program :)
you can find the TGC forum thread here: http://forum.thegamecreators.com/?m=forum_view&t=183256&b=8
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