Thursday, April 28, 2011

First major bug D:

Found a major bug in my console system, if anything other is entered other commands commands no longer work.

Working on squashing this bug but if i can't in like 10 min then I'm moving on to finishing collision because I really want to get collision working.

Wednesday, April 27, 2011

Collision almost finished!

Had to manually make a sphere cast, now about 85% done with collision, Demo 2.1.2 should be coming soon if I have no more complications.

Monday, April 18, 2011

After a break from programming Im' back and resuming work on adding shaders.

Saturday, April 9, 2011

Taking break for awile

I wont be working on PE very much this next week because i have been working on a flight sim.
If i feel really board i might integrate it into PE later.

Thursday, April 7, 2011

Newton Physics!

Looking into physics systems right now... Newton looks great :D but i do allready have Dark Physics....

TBM Done!

Well sparky's is proving to be annoying, so i went ahead and put in timer based movement

Rewrite - Adding Collision

Iv have gotten the engine rewrite to a stable state and am now integrating sparky's collision, cross your fingers :/

Wednesday, April 6, 2011

Engine rewrite has started, new features coming in beta 2 (2.1.2)

Background of the project

Seeing as I have not had a blog on this project until now I think it would be a good idea to fill you guys out on what Paradox Engine is, or rather what it will be.

I started on PE about one and a half years ago while I was still learning to program in Dark Basic Pro, for me then it was a learning project, a place to collect all of my new ideas in programming and see them work together. It eventually turned into a big hobby for me, adding new stuff and eventually deciding to make it into a engine.

I work on it at least six days a week for around two to three hours a day. Thats 18 hours a week or 1095 hours a year. So iv been working on this for around 1642 hours. I don't thinks thats so bad for 21 versions of the program :)

you can find the TGC forum thread here: http://forum.thegamecreators.com/?m=forum_view&t=183256&b=8